1st ISF Inclusive Games, Portugal, 2019 | Anyone can play, everybody wins

GO TO BOCCIA RULES | ATHLETICS RULES

SPORTS / GOALBALL RULES

Introduction

1.  The Court

2.  The Goals

3.  The Ball

4.  Uniforms

5.  Eyeshades / Eyeglasses, Contact Lenses and Hearing Aids

6.  Team Composition

7.  Officials

8.  Competition System

9.  Overtime

10.  Coin Toss

11.  Scoring

12.  Team Time-Out

13.  Medical Time-Out

14.  Official’s Time-Out

15.  Team Substitution

16.  Medical Substitution

17.  Infractions

18.  Penalties

18.1   Personal Penalties

1.  Short ball

2.  High ball

3.  Long Ball

4.  Eyeshades

5.  Third Throw

6.  Illegal Defence

7.  Personal Delay of Game

8.  Personal Unsportsmanlike Conduct

9.  Noise

18.2 Team Penalties

1.  Ten Seconds

2.  Team Delay of Game

3.  Team Unsportsmanlike Conduct

4.  Illegal Coaching

5.  Noise

19.  Extra Throws

20.  Sudden Death Extra Throws

21.  Arbitral authority

Introduction 

Goalball is a game played by two teams of three players each. The game is played on a court measuring 18.0m x 9.0m, which is divided into two halves by a centre line. Teams remain in their own half of the court during the game. The purpose of the game is for each team to throw the ball by hand, along the floor, with the intent of getting the ball across the opponent’sgoal line while the other team attempts to prevent this from happening. The goals and nets extend right across the 9.0m width at each end of the court. The ball is made of hard rubber and has holes in it that allow bells inside the ball to be heard as the ball moves.

These rules are based on the official Rules and Regulations published by the sport’sgoverning Body, IBSA, and have been adjusted to the school sports context having in mind principles of pedagogy, simplicity and applicability.

1. The Court

1.1. The court will be a rectangle 18.0 m long by 9.0m wide (+/- 0.05m). Measurements are to the outside edges. Nothing except the court markings will be allowed as markings on the court. The court is divided every 3.0m along its length to give six areas.

1.2. In front of the goals at each end of the court are Team Areas, 6.0 m, (+0.05 m) long by 9.0 m (+-0.05 m) wide. The Team Areas are divided in to two equal sections (3.0 m (+-0.05 m) long and 9.0 m (+-0.05 m) wide). These sections will be called the Orientation Area and the Landing Area. The Orientation Area is closest to the goal and the Landing Area is furthest from the goal.

1.3. The Neutral Area is the middle area of the court. It is 6.0m (+-0.05m) long by 9.0m (+-0.05m) wide and is divided in two by the centre line.

1.4. All lines will be 0.05m in width (+/- 0.01m) and will be marked with tape. They will have string under them to assist with student orientation. The string will be 0.003m (+/- 0.0005m thickness) and will be placed under the top layer of tape.  A tape colour should be used that provides contrast with the floor and ball and improves the ability of referees and sighted spectators to better observe the ball and court markings.

1.5. The floor of the court must have a smooth surface - a wood, plastic or synthetic resilient flooring surface will be used.

1.6. Each team must have a bench area positioned on each side of the refereeing table with a minimum of 3m from the court line. This area, marked with adhesive tape, will be 4m long and at least 1m deep. The team bench areas are on the same side of the students’ court but near the referee table so that it is not aligned with the defence area. In the interval of the game, the sides of the bench is changed as well as the students.  All team members will remain within the designated bench area during the game. If a student who is injured or leaves the competition wishes to remain in the teams bench area, he/she will receive an identification jersey from the organization of the competition and will be considered a "non-participant".

2.  The Goals

2.1. The goals will extend across each end of the court. The internal measurements will be 9.0m across (+/- 0.05m) and 1.3 m high (+/- 0.02m) and at least 0.5m deep (measured from the front of the crossbar to the closest rear part of the goal).

2.2. The cross bar will be rigid.

2.3. The goal posts and cross bar will be round or elliptical and must not exceed 0.15m in diameter.

2.4. The goal posts will be positioned with the inside front edge of the post outside the side line and in alignment with the goal line. 

3. The Ball

3.1. The ball will conform to the following specifications:  

Diameter: 24-25 cm • Circumference: 75.5 cm-78.5 cm • Weight: 1.250 gr. (+/- 50 gr). • Sound holes: 4 holes in upper hemisphere staggered from 4 holes in lower hemisphere • Bells: 2 pieces • Elastomer: Natural Rubber (NR).

4. Uniforms

4.1. All students must wear a team jersey.

4.2. Each student must have a number permanently fixed on the front and back of the jersey.

5. Eyeshades / Eyeglasses, Contact Lenses and Hearing Aids

5.1. Students will not wear eyeglasses, contact lenses or hearing aids.

5.2. Eyeshades must be worn by all students on the court from the time of the eyeshade check at the start of the period until the end of the period.

5.3. Eyeshades must also be worn during overtime by all students on the court. All students must wear eyeshades during extra throws, whether they are on the court or not.

6. Team Composition

6.1. At the beginning of every game each team will consist of three (3) students on court with a maximum of three (3) substitutes. A team will be forced to forfeit the game if they cannot start that game with three

(3) students on court.

6.2. All teams must include at least one male and one female student and all must play at least one full period.

6.3. In addition, each team may have up to 3 escorts on the bench during the game. The total number of individuals allowed in the team bench areas must not be more than nine, including the three starting students. Failure to comply with this will result in a team penalty delay of game.

6.4. The referees must be notified in writing at the coin toss, of any student(s) in the team bench area who are not involved in the game. The student(s) must wear an identifying jersey provided by the organising committee of the tournament, otherwise, they will not be permitted to sit in the Team Bench. Failure to comply will result in the student being required to leave the bench area.

7. Officials

7.1. Each game has 2 main referees; 2 to 4 goal judges; 1 timer; 1 scorer.

7.2. Duties: 

1.       Referee - signal the start of play, the goals and infractions to the regulations and interrupt the game as they consider necessary.

2.       Goal Judges – signal the goals by raising the flag and quickly give the ball to the students when the ball crosses the outer lines of the court.

3.       Timer – control the duration of each playing period and the pause between periods, the time of possession of the ball by each team and the timeouts. They are responsible for acoustically signaling the 10’’ infraction.

4.       Scorer - record the result, supervise the record of consecutive throws and write the game minutes.

8. Competition System  

8.1. The Game

                  1.     Length of the Game

8.1.1.1. A game will be a total of 21 minutes divided into 3 periods of 7 minutes each, with two 3-minute stoppage times between them.

8.1.1.2. An audible signal will be given 5 minutes before the start of the game. There will also be a second audible signal 90 seconds before the start of each period.

8.1.1.3.  Students who are going to start any period must be on court, facing their own goal and ready for eyeshade check by the referees 60 seconds before the start of each period – Failure to comply will result in a Team or Personal Penalty for Delay of Game. 

8.1.1.4. There will be at least 5 minutes between the end of a game and the start of the next game.

8.2. Game Protocol

1. The referee starts the game by asking everyone to switch off mobile phones and remain quiet while the ball is in play. The referee will call “quiet please” before calling “centre”, and throwing the ball to the team who is to throw first. The referee will throw the ball to the student who is closest to the centre position. The referee will then blow their whistle three times and call “play”.

2. The main clock and the ten second clock will start on the call “play”, will be stopped whenever the referee blows their whistle and started again on the call “play” except during a penalty situation. The game clock is stopped during a penalty situation.

3. The referee will complete any period by whistling once and calling “(stoppage) time”, “game”, “overtime”, “extra throws” or “sudden death extra throws”. This is a signal that students may touch their eyeshades and is to ensure that a penalty situation did not occur before the end of the period. During extra throws and between extra-throws and sudden-death extra throws students are not allowed to touch their eyeshades.

4. Whenever the ball needs to be put back into play it will be dropped by a referee or goal judge at the side line 1.5 m in front of the goal post closest to the side it exited the court. The referee will then call “quiet please”, blow their whistle once and call “play”. The game and ten second clock will restart on the call “play”.

5. If, in the act of throwing, a ball is thrown out over the side line without touching the defending team, the referee will blow their whistle once and call “out”. The game clock will stop. The ten second clock will also be stopped and reset. The referee will say “quiet please”, whistle and say “play”.  The game clock and the ten second clock will both restart on the call “play”.

6. If a ball is blocked out over the side line within the Team Area, the referee will blow their whistle once and call “blocked out”.  The game clock and the ten second clock will stop. The referee will say “quiet please”, whistle and say “play”.  The game clock and the ten second clock will both restart on the call “play”.

7. Any time the game clock is stopped and the ball is dropped back into play by a referee or goal judge at the 1.5m line in front of the goal post, the referee will call “quiet please”, blow their whistle once and call “play” even if no team member is attempting to pick up the ball.

8. Following a penalty situation, students may be re-orientated to the goal post by a referee or goal judge.

9. When a thrown ball comes to rest in the Team Area of the defending team, without a defending student touching it, this will be called a ‘Dead Ball’. The referee will blow the whistle and call “dead ball.” The ball will be given to the defending team by an official. A “dead ball” will also be called if the thrown ball hits the goal post/crossbar without touching a defending student and comes to rest in either the Team Area or first half of the Neutral Area. The whistle will not be blown until the ball has completely stopped its motion. 

10. A team member will only be allowed to leave the field of play (FOP), regardless of the reason (i.e., medical attention or equipment adjustment), during an official stoppage in play after receiving permission from the referee.  That team member may not return until the end of that period of the game.

9. Overtime

9.1. If a winner is needed in the case of a tied score at the end of regulation play, the teams will play two (2) additional three (3) minute halves if needed, with no particular limitations on who can play.

9.2. There will be a three (3) minute break between the end of regulation time and the first overtime half.  During this time, there will be a coin toss to determine which team throws and defends and which end the teams will start play.

9.3. The first team to score a goal is the winner.

9.4. If a second overtime half is required, the teams will change ends and bench areas during the three minutes’ break between overtime halves.

9.5. If the tie is maintained at the end of extra time, there will be free throws to determine the winning team.

10.    Coin Toss  

10.1. Before the game, a team representative will be present at the correct time and place for the coin toss. Failure to comply will result in a loss of choice of throwing or defending the ball or the choice of court ends left or right of the official’stable. If neither team appears for the coin toss, the first team in the scoresheet game information (Team A) will start on the left side of the official’stable with the ball. 

10.2. The coin toss will be conducted by an official approved or appointed by the Technical Delegate for the tournament.

10.3. The winner of the coin toss will have the choice of either throwing or defending the ball first, or they may instead choose which end of the court they would like to start play in (left or right). The remaining choice will be decided by the other team. 

10.4. At the end of the first and second periods, the teams will change ends. The first throw of the second period will be thrown by the team that defended the first throw at the start of the game and the first throw of the third period will be thrown by the team that defended the first throw at athe start of the second period.

11.     Scoring

11.1. At any time where the game clock is running and the ball is in play and completely crosses a goal line a goal is scored. The referee will whistle two times and announce the goal. The game clock will stop on the referee’sfirst whistle. A goal cannot be scored by an official passing the ball into play.

11.2. If a defending student’seyeshades are moved or come off when hit by a thrown ball, play will be allowed to continue until the ball is controlled, the ball is blocked out or a goal is scored. 

11.3. The team with the most goals at the end of regulation time will be declared the winner.

11.4. Any period will end immediately once one team leads the other team by 5 goals in that given period (partial score).

12.    Team Time-Out

12.1. Each team will be allowed three (3) time-outs of 45 seconds during the game. Once one of the teams has called a time-out both teams may use the time-out.

12.2. Each team will be allowed one time-out during the entire overtime. All timeouts not used at the end of regulation time will be lost.

12.3. The team that has control of the ball may request a time-out. Either team may request a time out when there is a whistle stoppage in play.

12.4.  A time-out may be indicated to the referee by any member of the team, using the “time-out” hand signal and/or by saying “time-out”.

12.5. The time-out starts when the referee announces it and the requesting team by name. Any person in the team bench area is then allowed to enter the court. 

12.6. A ten second timer will record the 45 second time-out, giving an audible signal 15 seconds before the time-out is finished and again when the time-out expires.

12.7. When the 15 second signal sounds, the referees will call out “15 seconds”.

12.8. A substitution may be called before the end of a time-out by the team that requested the time out. If the team that requested the time out signals for a substitution before the end of the time-out, that team will be charged with both a time-out and a substitution. At the end of the 45-second time-out, the referee will call the substitution and the substitution will then be processed. If the team that requested the time out signals for a substitution after the end of the time-out, that team will be charged with a Team Penalty – Delay of Game. 

12.9. After a team calls a time-out at least one throw must take place before the same team can call another time-out or a substitution.

12.10. If a team takes more than three (3) time-outs during regulation time or more than one (1) time-out during overtime, the request will be rejected and an immediate team penalty for Delay of Game will be called.

12.11. When the referee says “quiet please” all coaching from the bench must stop or a Team Penalty – Illegal Coaching will be called. 

12.12. Any team will be allowed to use one of their allotted time-outs before the start of any period of the game.  Any time-out used before the game will count as a time-out.

13.    Medical Time-Out

13.1. Medical time-out is a maximum of forty-five (45) seconds. In the event of an injury or illness a “medical time-out” may be called by a referee. The referee will assess and determine whether the student is able to continue to play at the conclusion of forty-five (45) seconds.

         13.2. The ten second timer will time the 45 second medical time-out.

13.3. An audible signal will be given 15 seconds before the medical timeout is due to expire and also when the medical time-out expires.   

13.4. If the referee determines that the injured student is not ready to play at the end of the medical time-out they must be medically substituted and may only return in one the following periods and if the teacher uses a regular substitution.

14.    Official’s Time-Out

         14.1. A referee may call an official’s time-out at any time.

14.2. If a referee has whistled for an official’s time-out as the result of the actions of the team in possession of the ball, the ball will be controlled by the goal judge. At the end of the official’s time-out the goal judge will drop the ball 1.5 meters in front of the goal post.

         14.3. There is no time limit on an official time-out.

14.4. During an “official’s time-out”, any member of the team on the bench may coach the students on the court until the referee calls “quiet please”. All coaching from the bench must then stop. Failure for a team to become quiet will result in a Team Penalty.

15.    Team Substitution

         15.1. Each team will be allowed three (3) substitutions during a game. 

15.2. Each team will be allowed one (1) substitution during the entire overtime.

         15.3. The same student may be substituted more than once. 

         15.4.  A team that has control of the ball may request a substitution.

Either team may request a substitution when the game clock is stopped. 

15.5. A substitution may be indicated to the referee by any member of the team, using the “substitution” hand signal and/or by saying “substitution”.  Any member of the team can ask for the substitution by hand signal before their team has control of the ball but must wait for the ball to be controlled before requesting the substitution verbally. Failure to comply will result in a team penalty – Illegal coaching. 

15.6. The substitution starts when the referee announces it and the requesting team by name.

15.7. Once the substitution has been announced by the referee, the requesting team will hold up the substitution boards with the number of the student first-to come off the court followed by number of the student to go on the court. Failure to comply will result in a team penalty – Delay of game.

15.8. A team may have more than one substitution at the same time; however after a team completes a substitution, at least one throw must take place before the same team can call another substitution or timeout. A substitution is considered completed, when the student steps on court. Failure to comply will result in a team penalty – Delay of game.

15.9. As soon as the referee has announced the team name and the number of the outgoing student, the outgoing student is then allowed to remove their eyeshades and go to the team bench area. The goal judge shall be available to help the outgoing student off the court and then take the incoming student to the goal post nearest the team bench area. If the outgoing student touches their eyeshades before their team name and number has been announced by the referee, an eyeshade penalty will be given

15.10. Coaching from the bench of either team is allowed during a substitution until the referee says “quiet please”.  If a team continues to coach after the call for ‘quiet please’, that team will be given a Team Penalty – Illegal Coaching.

15.11. Any student substitutions during stoppage time between periods, between regulation and overtime and halftime during overtime will not count as one of the team’spotential remaining substitutions. During the stoppage time between periods, teams must indicate any substitutions to the scorer. Table side referee will then announce the substitution(s) at the beginning of the next period of play. If a team fails to inform the scorer of their substitution before the expiration of the period, that team will be charged with a Team Penalty – Delay of Game.

15.12. If a team requests more than three (3) substitutions during regulation time or more than one (1) substitution during overtime, the request will be rejected and a team penalty for Delay of Game will be called.

16.    Medical Substitution  

16.1. A medical substitution will not count as one of the three (3) substitutions allowed during regulation time or the one (1) substitution allowed during overtime.

16.2. Any new medical time-out for the same student in any remaining period will result in an immediate medical substitution and that student will not be able to return for the remainder of that period of the game.

16.3. After a medical time-out has been announced, the referee will determine whether the student is able to continue to play. At the conclusion of forty-five (45) seconds, if the referee determines the student cannot continue, the student must be substituted but may return if the team uses a regular substitution to return the student to the game.

16.4. The team may communicate with the students on court during a medical substitution until the referee says “quiet please”.  Failure to comply will result in a Team Penalty for illegal coaching.

17.    Infractions

When an infraction occurs the referee will blow the whistle, if necessary, and name the infraction. The ball will be given to the team that did not commit the infraction.

         17.1. Premature Throw 

1. A Premature Throw occurs if a student throws the ball before the referee has given the “play” command.

         17.2. Ball Over 

1.  If a ball is blocked by a defending student and the ball rebounds; (a) over the centre line or (b) over the side line in the neutral area, the referee will whistle and call “ball over”. The ball will then be dropped back into play and to the opposing Team Area from which it was blocked out. The referee will then call "quiet please" and blow their whistle and say “play”.

2.  If the ball hits a goal post or cross bar and rolls back over the centre line or over the side line in the neutral area, the referee will whistle once and call “ball over”.

3.  If the ball hits an object above the court, the referee will whistle once and call “ball over”.

4.  If a student carries the ball completely over the centre line the referee will whistle once and call “ball over”.  

5.  This rule does not apply to extra throws and penalty throws.w

6.  17.3. Shosrt Ball 

18.    Penalties

18.1   Personal Penalties 

In the case of a “Personal Penalty” the referee will blow the whistle, name the penalty, the number of the student and the team. The penalised student will defend the penalty shot. If, due to injury, the penalised student is unable to defend the penalty, the throwing team will select the defending student from the remaining students on court. The rules of the game apply to all penalty throws being that if a penalty occurs on the thrower, the throw cannot score and the throwing team will be charged with a personal or team penalty. If a defensive penalty occurs then the throw will be repeated unless that throw scored. If during the act of throwing, the ball finishes in to the thrower’sown goal it will not be counted as a score but as a loss of possession of the ball. If another penalty is awarded during a personal penalty situation, the first penalty will be completed before the second penalty is played. If the team awarded the penalty shot decides to decline the penalty throw, they should indicate so by saying “penalty declined”. 

The team declining the penalty will have possession of the ball when play starts again. The game clock is stopped during all penalty situations.

                  1.      Short ball

18.1.1.1. Any time a thrown ball stays on the court but forward motion of the ball stops before the defending team’s Team Area, the student who threw the ball will receive a short ball penalty.

                  2.      High ball 

18.1.2.1. If the ball does not touch the court at least once on or before the High Ball (6 meter) Line at the front of the thrower’s Team Area when the ball is released from the thrower’shand, the thrower will receive a high ball penalty.

                  3.      Long Ball

18.1.3.1. Notwithstanding the previous rule, during the throw, the ball must also touch the floor at least once in the Neutral Area or the thrower will receive a long ball penalty.

                  4.      Eyeshades 

18.1.4.1. During the game any student on the court who intentionally touches their eyeshades or the eyeshades of any other student without the referee’spermission will receive an eyeshades penalty.

18.1.4.2. A student removed from the court during a penalty situation may not touch their eyeshades or they will receive an eyeshades penalty.

18.1.4.3. If a substituted student leaving the court touches or removes their eyeshade before the referee has announced the substitution by team name and outgoing student number, they will receive an eyeshades penalty.

                  5.       Third Throw

18.1.5.1. Anytime a player throws the ball more than twice consecutively a personal penalty will be awarded to the opposing team.

18.1.5.2. A separate sheet will be used by the official’stable for controlling the number of consecutive throws by each player.

18.1.5.3. Any throws that have had their effects annulled by the referees (penalties or infractions) will not be considered by the official’stable.

18.1.5.4. Penalty throws will not be considered by the official’stable.

                  6.       Illegal Defence

18.1.6.1. The first defensive contact with the ball must be made by a student who has at least any part of their body in the Team Area.

                  7.        Personal Delay of Game

18.1.7.1. Students must be prepared to play at the start of any period, on the referee’scommand and they must not be reorientated by anyone other than an on-court team member unless they are being assisted by the referee or goal judge after a penalty situation; any action taken by a student in the opinion of the referee to deliberately delay the game will result in a delay of game penalty.

                  8.         Personal Unsportsmanlike Conduct 

18.1.8.1. If the referee determines that a student is not behaving in a sportsmanlike manner, the student will be given a personal unsportsmanlike          conduct     penalty.       Any    personal unsportsmanlike penalty received by a single student during a game may result in ejection from that game. Any student ejected from a game as the result of an unsportsmanlike conduct penalty will receive an automatic suspension from their next game in the same tournament. Any further unsportsmanlike conduct may result in ejection from the venue or tournament. A student ejected from the game for personal unsportsmanlike conduct can be substituted. This substitution will count as one of the allowable substitutions.

                  9.      Noise 

18.1.9.1. Any unnecessary noise made by a student during their act of throwing until the ball touches the defensive team, will be penalised. Unnecessary noise will be defined as animal noises, excessive stomping (with the feet), excessive punching or slapping on the court by hand, excessive clapping, whistling, singing, continuous excessive or unrelated conversation and unnecessary shouting.

18.2 Team Penalties 

In the case of a Team Penalty the referee will blow the whistle, announce ‘team penalty’, announce the penalty and the name of the team. The team awarded the penalty throw will choose the student that will defend the penalty throw from among the on-court students. If the Team Penalty is awarded before the start of the game, the team awarded the penalty throw will choose the student that will defend the penalty throw from any student listed on the Score sheet. The rules of the game apply to all penalty throws, and if a penalty occurs on the thrower, the throw cannot score and a Personal or Team Penalty will be charged to the throwing team. If a defensive penalty occurs, the throw will be repeated unless that throw scored. If the throwing student puts the ball into their own goal it will not be counted as a score but as a loss of possession of the ball. If the team awarded the penalty shot decides to decline the penalty throw, they should indicate declination of the penalty by saying “penalty declined”. The team declining the penalty will have possession of the ball when play starts again.  

1. Ten Seconds

18.1.9.2. A team has 10 seconds to ensure the ball crosses the court centre line or side line from their first defensive contact with the ball. 

18.1.9.3. If a time-out, substitution or blocked-out occurs after defensive contact is made, and the team has the ball under control (in a student’sphysical possession or the ball is clearly being passed between students) the 10 seconds clock will be stopped/paused on the referee’swhistle and be restarted when the referee calls “play”. The team will have the remaining time left on the clock to ensure the ball crosses the court centre line or side-line.

18.1.9.4. When a defensive contact is followed by a whistle and a “blocked out” call, the 10 second clock will be stopped. After returning the ball to the court the referee will call “quiet please”, blow the whistle and call ”play”. The 10 second clock will restart from the call ”play”.  

18.1.9.5. The 10 seconds clock will be reset if an “official’s time out” is called.

18.1.9.6. The 10 seconds clock will be reset after a goal. 

18.1.9.7. The 10 seconds clock will be reset at the end of any period. 

18.1.9.8. The 10 seconds clock will be reset in penalty situations.

18.1.9.9. The 10 seconds clock will start from first defensive contact regardless of whether or not the team has control of the ball. 

18.1.9.10. The 10 seconds timer at the table will indicate to the referee when the clock reaches 10 seconds and the team is still in possession of the ball from first contact or before the ball has crossed the court centre line or side-line from that team’shalf of the court.

2. Team Delay of Game  

18.1.9.11. The team must be ready to start play at the start of any period on the instruction of the referee. Any action of a

team preventing the continuation of the game will result in a team delay of game penalty.

3. Team Unsportsmanlike Conduct 

18.1.9.12. All members of the team and its delegation that are present at the game must behave in a sportsmanlike manner.  If a referee determines that any member of the team in the area of the bench behaves in an unsportsmanlike manner, the team is sanctioned with a team unsportsmanlike conduct penalty. Any further unsportsmanlike conduct may be punishable by ejection from the court of play, or premises, and even from the tournament.

4. Illegal Coaching

18.1.9.13. Members of the team listed on the line-up sheet and not on court may only communicate with the students on the court during an official break in play (whistle stoppage), and only until the referee says ‘quiet please’.  If a team is still communicating after ‘quiet please’ is called the team will receive an illegal coaching team penalty. Teacheres, team members and non-playing students may not communicate with on-court students during extra throws.

5. Noise 

18.1.9.14. Any unnecessary noise made by any member of the throwing team during the act of throwing until the ball touches the defensive team, will be penalised. Unnecessary noise will be defined as animal noises, excessive stomping (with the feet), excessive punching or slapping on the court by hand, excessive clapping, whistling, continuous excessive or unrelated conversation and unnecessary shouting.

19.    Extra Throws  

19.1. If the score is still tied at the end of overtime, extra throws will decide the winner. The rules of the game apply to all extra throws.  

19.2. When the winner of a game needs to be determined, the teacher will be provided with a line up sheet for extra throws at the coin toss before the game. The line-up sheet must include all students on the information score sheet.

19.3. The number of extra throws per team will be determined by the minimum number of students listed on either line up sheet.    

19.4. There will be a coin toss at the beginning of extra throws to determine which team throws first. At this coin toss, the teacher must submit the line-up sheet that was provided to them at the first coin toss.  Students will throw and defend in the order submitted on the line up sheet. The team winning the coin toss will choose to either throw or defend in the first pair or throws.  The order will be reversed in the second pair of throws and this procedure will continue until a winner has been decided.

19.5.       The team with the greatest number of goals will be declared the winner.

19.6. If a Personal or Team penalty occurs on the throwing team, the throw counts but cannot score and that throw will not result in a further penalty. If a defensive penalty occurs then the throw will be repeated unless that throw scored.

20.   Sudden Death Extra Throws

20.1. If the score is still tied at the end of extra throws, sudden death extra throws will decide the winner. The rules of the game apply to all sudden death extra throws. 

20.2. The students that took part in extra throws will also take part in sudden death extra throws as per the line-up sheet for extra throws.  

20.3. There will be a coin toss at the beginning of sudden death extra throws to determine which team throws first.

20.4. The team winning the coin toss will choose to either throw or defend in the first pair of throws.  The order will be reversed in the second pair of throws and this procedure will continue until a winner has been decided.  

20.5. The sequence is repeated until a winner has been declared. A winner will be declared when one team is ahead at the conclusion of any pair of throws.

21.    Arbitral authority

21.1. In all matters relating to safety, rules, procedures and game, the final decision is made by the referees.

 

POVOA DE VARZIM WEATHER

AthleticsBocciaGoalball

ISF site ISF Inclusive Games Facebook ISF Twitter ISF Instagram ISF Youtube ISF LinkedIn

ISF sponsor

1st ISF Inclusive Games, Portugal, 2019